Patch
Server update v92.21
23 Jul 2026
A small stability pass, mostly around the Tides of Fortune content and ships:
- Fixed the camera height offsetting while standing on launch planks.
- Fixed ship loot-crate debris VFX appearing in the sky on most maps.
- Ships: fixed cannon left/right panning as a passenger in first-person.
- Ships: fixed being able to drive off waterfalls, and a deck-gap collision reverting on restart.
- Ships: fixed not being able to fire yourself from a cannon while someone else drives.
Event
Summer Bash 2026
17 Jul – 5 Aug 2026
The seasonal summer event is live — beach-themed cosmetics (including shark-shaped gear) and event drops. A fun window to grab decorative pieces for the area around a big build.
Content
Genesis Ascended Part 1 & Tides of Fortune
2 Jul 2026
Major content arrived at the start of July, adding a new map chapter and the ships/seafaring “Tides of Fortune” systems. No changes to base building pieces or dyes, so your PixelForge blueprints import exactly as before.
Good to know
How updates affect your builds
- Dye colours are stable. PixelForge maps to the 127 in-game dyes; these rarely change, so exported paint stays accurate across patches.
- Wall / pillar / ceiling pieces used by blueprints are core building parts and haven't changed in recent updates.
- If a future patch ever re-costs structures, only the estimated resource totals in the tool would shift — piece counts and colours stay correct.